Minden Games:  Frequently Asked Questions
Q:  What does Panzerschreck mean?
A: A panzerschreck was a WWII German anti-tank infantry weapon that was made on the basis of captured American bazookas, and in appearance resembled the American weapon.  In German, "panzerschreck" means "tank terror".
Q:  How frequently is Panzerschreck published?
A:  Panzerschreck is an irregularly published game journal.  So far, two issues per year have appeared, and this seems to be a good goal to aim for.  Still, this is only a kind of goal, and its frequency can vary from issue to issue.
Q:  Do you sell subscriptions?
A:  No.  There are no subscriptions available for Panzerschreck; they are only sold "by the issue".   The wargaming hobby has many examples of magazines  that have ceased publication still holding gamers' subscription money.  Whatever else may be said about Panzerschreck, we'll never be accused of taking money for something not ultimately produced!
Q:  What is the "Minden philosophy"?
A: In a nutshell, we have always appreciated fun, playable games.  "Games meant to be fun; games meant to be played" is our motto.  It is probably significant that the name of the company is "Minden Games", not "Minden Simulations"!  We have nothing against "realism", mind you, but emphasize simplicity and playability foremost.
Q: Why the emphasis on solitaire games?
A:  There seems to be a fair percentage of gamers who play solitaire.  There are not a corresponding number of solitaire game titles.  We see ourselves as filling this "niche" among gamers.
Q: Why do you design the games that you design?
A:  That's easy!  Because I like the topics and games that I design.  We've never published a title simply because we thought it would be popular.  If Minden publishes it, you can rest assured that we did so because we were fascinated by the topic.   And it's always nice to find out that there are many gamers out there who agree with our taste!
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(photos are at the bottom of this page)
Q:  Why are your games small in terms of components?

A:  We started Panzerschreck with the goal of producing playable wargames that have maps no bigger than 8.5" x 11", and have not changed that goal.  There are many games on the marker that are big, giant, even monster in size.  But how many small, fun games have you run into?  Why make a game larger (in size, components, complexity, and price) than it really needs to be?  There's a niche for small wargames, and we're filling that niche.